![]() ![]() ![]() ), which means an army with troop count 300 will do 2x damage (and take 1/2 damage) from an army with 150. However, instead of scaling all the way to 9999, there is a quirk in the calculation. ![]() The "Adjusted Troop Size" grows at 50% rate after 500 troops, and only grows 25% rate after 1000 troops. In effect, an army with size 1000 will deal only 150% the damage of an army of size 500. Ashigaru (Japanese Infantry / Spearmen): Cheapest units to recruit and replace.While an army of size 2000 will only deal 200% the damage of an army size 500. They can "Ally Guard", creating a INT% x2 chance of defending an ally within their column. Samurai One of the premier attacking units in the game.First at 120%, then at 80% chance of blocking, and finally 40% chance of blocking) For example, a 6-INT Ashigaru will Ally Guard at 120% (which will last for 3-hits. Archers Tied (with Sohei) as the 2nd cheapest unit in the game to recruit.They can only attack from the front column vs the enemy's front column however. They can attack from either back-or-front column, against the back-or-front column of the opponent. Typically strikes first and has very low cooldown. However, Ninja are much more expensive than other units. Ninja shuriken also cancel "preparation" moves (primarily Onmyouji's AOE attack). May get "Assassinate" skills for a ~50% chance to instant-kill foes (dependent on the relative army sizes. The more troops the Ninja has, the better the chance of instant-kill). Their first shot is extremely fast and extremely powerful, the most powerful JAPAN attack (although weaker than the foreigner Cannons / Tulips). However, most Musketeers can only fire once per battle, while there are (rare) heroes who can fire twice. Tacticians: Provides an (INT) number of (INT x 5)% boosts to random stats.Can initially only fire from the front-column vs the enemy's front column, they do get a piercing shot eventually with 50% damage to one row (both the front and back column). For example, a tactician with 8 INT will provide 8-random stat bonuses (across all units) of +40% upon the start of combat. ![]()
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